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MNOgl
component collection
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The MNOgl
component collection is a high performance and high quality set of
OpenGL tools developed to support you and to give you the possibility to rapidly
develop OpenGL extensions for new and further applications but also to extend
existing applications with attractive views of shapes or scenes. Already
in design mode you are able to see your final results.

TMNOglControl
Standard control to assign a MNOglCanvas to draw (you can also take each
WinControl defined in Delphi).
TMNOglScene
Defines the container for your MNOglShapes
TMNOglLight
Enabled lighting for your OpenGL scenes.
TMNOglShape
The base type of an object drawn in a MNOglCanvas.
TMNOglBox
Simple box with length, width & height, transformation properties and
attributes like material, texture.
TMNOglSphere
Simple sphere with radius, transformation properties and attributes like
material, texture.
TMNOglPlane
PolyPolygon Data input with transformation properties and attributes like
material, texture.
TMNOglCylinder
Simple Cylinder with bottom and top radius, transformation properties and
attributes like material, texture.
TMNOglRefShape
Defines a reference to another MNOglShape with own transformations.
TMNOglWay
This component allows the programming of animations and movements.
TMNOglCanvas
Encapsulates the OpenGL handling in form of a handy to use component.
TMNOglNav
Simply allows the Projectionmatrix to be set.
TMNOglSequencer
Is the controller for a set of MNOglTimer objects.
TMNOglTimer
Enables timed movements, rotations or commands.
Designing OpenGL applications:

Running OpenGL applications:
